player A (China) makes an alliance with player B (Korea), and both go to war with AI Mongolia. Your system would work better if there were a hotseat system in place players take their turns whenever they want when fighting against AI territory themselves, but once they come into contact with another real player (e.g. You can have co-op on the CTW strategy map and have your co-op mate help with attacking and defending if he's near enough for Reinforcement mechanic to trigger. Originally posted by Dominic:What exactly are you envisioning as co-op? Two people controlling the same nation during a battle is madness.
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